Battle Mountain , Nevada
Silver Kart Classic Rules Overview
This is a overview of some of the rules that will be used. BMR will be using OMC rules with the exception of the beginner box stock and box stock motor rules which is if you run that motor in these two classes at your home track you can run it at BMR as long as thats the motor you run at your weekly races.
Everyone entering the pit area must sign a liability release form. Everyone entering the pit area must wear a pit entry wristband. Violation of this rule will result in the team they represent being disqualified.
Your pit area must be equipped with a serviceable fire extinguisher.
Pit crews are restricted from the race track and the infield while a race is in progress. The only exception is the A main, crew member may be in the A main work area. Violation of this rule will result in the kart they represent being disqualified. During a red flag period, AFTER ALL KARTS HAVE STOPPED, pitmen may help restart their kart.
Race officials have the right to remove any kart from the race due to conditions deemed to be unsafe. Such conditions may include mechanical hazards, as well as unsportsmanlike or unsafe driving practices. The decisions of the race official are final.
You and your team are solely responsible for the safety of both you and your kart.
All karts must be equipped with properly attached lap belts and shoulder harnesses. Minimum 2” belt width is required.
Neck braces are mandatory. Foam type collar is deemed minimum requirement.
Arm and/or wrist restraints are mandatory and must keep the driver’s arms inside the cage during a rollover.
Racing suits are maniditory. NO shorts cut-offs, short sleeve shirts or open toe shoes.
At least one brake caliper acting on a 6” diameter disc, acting on the rear axle is required. Only hydraulic systems are acceptable. Braking systems must be in working order at all times. Front brakes are allowed.
The end of the exhaust pipe must not extend further than 3” of the outermost edges of the nerf bars, bumpers and wheels.
All engines must have a 6” (or longer) nylon tie attached to the spark plug wire. This allows for emergency shut down by track officials if necessary.
PROCEDURES AND CONDUCT:
All rules are subject to the referee’s discretion. A referee has the right to make adjustments in unusual situations.
Drivers may switch to a backup kart in the middle of a race evening, not in the middle of a race event
(i.e. heat, dash, or main). Drivers must run their qualified number in all of their races in that class for the evening. In the event of a kart switch, that driver must start at the rear of the next event they have qualified for.
During a race, when a kart pits, it is considered out of the race, and may not return to the track. (Exception is the A main, in the A main work area).
From the time the car enters the track, there is a two spin rule. Each time a driver spins, (car stops on the track for ANY reason) he will restart at the rear of the pack.
No driver is allowed to draw a yellow. In case of mechanical failure, drivers stopping on the track will be DQ’d.
Any driver who stops on the track to argue with an official will be placed at the back of the pack, and if they continue to argue and holds up the race for one lap, they will be black flagged and must leave the track, ending their race for the evening.
Mechanics are not allowed on the track or in the infield. (Exception is the A main, in the A main work area). The penalty is disqualification of the driver.
Fighting and unsportsmanlike conduct by driver or any member of their crew will not be tolerated whether on or off the track. No driver or member of their crew may approach the flagman or enter or try to enter the scoring booth. Any violation of the above would result in immediate loss of points and removal from race and/or suspension from competition.
RACING RULES AND ETIQUETTE:
The flagman is in control of the racetrack when the karts are on the track. All drivers must understand the various flags and respond accordingly.
Time limit for heats is eight minutes from the time of the first green flag. Line up quickly, do not delay any race.
The entire track is open for racing. NEVER EXIT THE TRACK UNDER THE GREEN FLAG.
As soon as the field is in two-by-two formation, the starter will indicate that a start will occur next time by. As the cars reach the back straight, the yellow light will be turned off. At this point, the pole car is to pace the field to start. The start will occur at the front straight marker, when the starter waves the green flag.
Coming down to the green flag, either or both cars in the front row could be called for causing a false start (jumping or lagging back), and will be sent to the rear. For the sake of saving time, penalties for all other rows will be assessed after the race. i.e. yellow flag restart rule.
Once the field is in two-by-two line up, any car causing a misalignment will be charged with a false start and must start in the rear, safety condition excluded. The row that the car was in moves forward. This includes red flags on the first lap.
Two by Two Line Up Single File Line Up
1 2 1
3 4 2
5 6 3
7 8 etc 4 etc
No racing to the yellow. When a yellow is thrown line up will revert back to the last lap completed.
All drivers will be racing under a two-spin rule. Each time a driver spins (car stopped on the track for any reason) the driver will restart at the rear of the pack.
On the second spin, the driver will be disqualified from that race and must leave the track.
No driver is allowed to purposefully draw a yellow flag. Stopping on the track, specifically to draw a yellow flag, will result in the driver being disqualified.
Once the yellow flag has been waved, all drivers must hold their position. Cars not taking the direction of the infield manager will be disqualified.
After the starter has decided the field is ready, he will turn the yellow light out on the back straight. The lead car can start when it reaches the front straight marker.
Any car out of a single file line will be charged with jumping the start and will be put back two positions for each car it has encroached upon.
Racers jumping two restarts will be disqualified.
On restarts, after all cars have passed the cone, all cars are allowed to pass.
The lead car can be charged with a false start, equivalent to jumping, by using jerky starting procedures.
Flaggers will throw the red flag.
Stop as soon as it is safe. Do not pass the accident, if at all possible.
One lap remaining in the race.
The race is finished
Line up in original order
Right rear tire all classes: Must durometer at or above 50 before and after track time. (Tire Must read 50 or 55 on Sidewall) All brands approved on all four corners.
MINIMUM WEIGHT RULE:
Minimum weight applies to ALL races during a racing night. Weights must be safely fastened to kart.
Box Stock Kart and Driver 300 pounds
250 Intermediate Kart and Driver 370 pounds
Open Kart and Driver 445 pounds
Open fuel rule.
Transponder must be mounted behind the rear most edge of the front tires. It should be about 10" or more off the race surface, and pointed straight down, with an unobstructed view. The inside of the cowl portion of the hood gives the best results. See image below:
SUBSTITUTIONS and ALTERNATES:
Substitute Cars: A substitute car may be used in the event of a crash or mechanical failure. If a substitute car is used a track official must be notified and the original driver’s transponder must be used in all succeeding events. If the substitution is made after hot laps and before qualifying, the driver using a substitute car will still qualify in their originally schedule place in the qualifying order. If the substitution is made after qualifying is complete the driver must start in last place in their next event on the track.
Substitute Drivers: No driver substitutions will be allowed. If a driver is unable to start their next event they will be scored in last place in that event.
Alternates: If a driver is in a transfer car to the next feature event, but unable to start that event, the driver will be scored in last place of that next event. No alternates will be allowed to take the place of
the car already transferred, but unable to start.
Silver Kart Classic Format
Qualifying Points awarded 1 point per kart
2 heat races
Heat 1 will be lined up off of qualifying times
Heat points will be as follows
1st- 50, 2nd- 47, 3rd - 44 con't decend 3 points per kart
Heat 2 complete invert from qualifying times
Total points from night one will establish your main event line ups
Trophy dashes top 6 karts in each class from day one will draw a pill for starting order of the dashes
Finish will line up the first 3 rows of the A main events for all classes
New drivers on day two who failed to participate on night 1 will be able to participate. They will start scratch in the last main event of their class and must finish in transferring position to advance to the next main event.